Eight friends, one long game
Vintage Story is built for a small group and a lot of hours. Eight is what it plays best at, and the world you start together is the one you are still living in months later.
Survive a wilderness of ruins and temporal storms, knap your first flint, and build a civilisation out of it with a few friends. Ten years in early access and still one of the deepest survival games anyone has made.
Up and joinable in about ninety seconds.
AT A GLANCE
Vintage Story is built for a small group and a lot of hours. Eight is what it plays best at, and the world you start together is the one you are still living in months later.
Pick your seed and your password, press deploy, and hand out the address. No config file to edit, no port to forward, and nothing for anyone to install but the game itself.
A Vintage Story world gets bigger every time somebody walks somewhere new, and it never gets smaller again. This is the game we give the most room to, and we set it up so it grows at a pace that room can hold.
Vintage Story runs on a Premium Pass, and it is space that puts it there. The world is one file that grows as you explore and never shrinks, so this game gets the most room we sell.
THE PASS THIS GAME NEEDS
£16.99per month
Eight players, a world you can keep exploring for months, and the most space we hold for one.
What you get to decide, and what each one changes. We set up everything else.
CHOICE
WHAT IT DOES
Seed
Two worlds made from the same seed have the same land. Leave it empty and we take one from your server name, so the world you get is yours.
Max players
Eight is what the game is built around. Ask for more and the form shows you how far above eight it will go.
Password
Set one and only the people you give it to can join. Leave it empty and anyone with the address can walk in.
Player versus player
Whether players can hurt each other. On unless you turn it off, and changing it takes a restart.
Vintage Story's own server, taken straight from Anego Studios and set up by us. Vanilla, with every setting written out deliberately, so your world never starts on a default nobody chose.
We hold it at ten chunks. It is the setting that decides how quickly your world file grows, and this is the one game we run where that has a real ceiling, so we keep it somewhere your world stays comfortably inside it.
Named once from your server name and never moved. Your whole world is one file, so you can take a copy of it or put one back whenever you like.
Your world, your players, your bans and your settings all come back. The game itself is not kept, because we fetch it again when you return, so you never pay to store a copy of Vintage Story.
Your server takes each new build while nobody is playing, so you get the newest one without an evening ever being cut short to install it.
Auto-renews monthly. Cancel any time; renewals are not refunded.